![]() They can be shot down one-by-one, but this would use a lot of ammo. The Patient, for example, is a swarm of floating heads. Instead, you’ll need to learn to improvise, using what you’ve learned about different enemy types against them. Randomly generated levels mean that Void Bastards lacks the authored complexity of a Bioshock or Deus Ex. This actively encourages alternative approaches to encounters, making it much more likely that you’ll use all the fun tricks at your disposal. In fact, it’s usually only through upgrades that any loot can be found on enemy corpses at all. Reward lies in survival and the crafting materials that come with it, rather than combat. You’ll also need to dodge pirates and ship-devouring space whales, or find some alternative means of dealing with them. You’ll need to balance finding food, fuel and ammunition with salvaging crafting materials and objective items. The strategy layer has more factors to consider than its closest comparison, FTL, yet never seems overwhelming. A Lux cruiser might have a casino and a dining room with plenty of food to be found, whereas a bureaucratic CNT ship (best spelt, rather than said) is the best place to find the forms you need to requisition certain items. This is evident in everything from the colour scheme to the room availability and even the types of loot you’ll find onboard. There are a variety of ship types, each with their own distinct style. This, of course, makes murdering them all the more fun. Despite the void energy coursing through their bodies, each citizen retains something of their former personality. “Not you again,” moans the cowardly Scribe as it attempts to flee, while “Spunky McFuckface!” is one of the less rude names the Mancunian Juves shout at you as they charge into combat. For me, though, the star of the show is the incidental enemy dialogue. His writing is impeccable, at times reaching Douglas Adams-esque peaks. The cast includes The Stanley Parable’s Kevan Brighting as the Void Ark’s morality-free AI. There’s a decidedly British sense of humour running through the whole game. My most recent character was just incredibly short, making it easy for him to hide, but impossible for him to reach a sandwich on top of a locker. Some are so excited by the prospect of loot that they’ll scream out loud every time they pick up an item. Some can open doors and hack turrets from a distance because they have really long arms. Some are able to recover extra scrap from stolen loot. The AI wastes no time pointing out that it’s probably fine to murder them, because they’ve taken on an unauthorised aggressive form, whilst also making sure to refer to them as ‘citizens’ at every opportunity.Įach playable client has one or two genetic traits, ranging from beneficial to humorous to disastrous, and sometimes all three. All of these are guarded by the twisted forms of the ship’s former crew, corrupted and given strange abilities by the nebula’s void energy. You’ll find the required scrap on various derelicts that litter the void nebula, along with the food, fuel and ammo you need to survive. Each playable character is a ‘client,’ a rehydrated convict shoved into space to find the parts necessary for repairing the Void Ark – the prison ship you’re being transported on. Because you’re in a void, and there are bastards. Every single screenshot could be a frame from a comic book, but to see it in motion is where it truly shines. 2D sprites and 3D models are effortlessly blended to the point where it’s hard to tell the difference from a static image. Taking the cel-shaded aesthetic and running with it, it’s the closest thing to a comic book made flesh I’ve seen in a game. The Stapler can take up to 4 shots to take out a Patient swarm which will waste ammo so using weapons with splash damage is a better choice.Įxposure to radiation will kill them on first damage tick, making the Rad Spiker a useful counter as well as any radiation leaks found in levels.Let’s get the obvious out of the way – Void Bastards looks exceptional. ![]() The Stapler however is not effective because it is unlikely that it will destroy more than a few heads at a time. ![]() The Bushwacker, Radspiker, Whackuum(DLC) and the Riveter are highly effective against them. Each head is a separate hitbox and are constantly moving around in circles making aiming difficult and may lead to wasting ammo. Once they notice you they will quickly move towards you to close range, rapidly shooting small bolts at you. ![]() These swarms of floating heads can cause little damage to you on their own but in large numbers you may find yourself overwhelmed. Patients is a type of Enemy found on Ships across the galaxy. ![]()
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